﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XNADota.ContentPipeline.Data
{
    public class LabelSetting
    {
        public int X;
        public int Y;
        public int Width;
        public int Height;

        public float SX;
        public float SY;
        public float SW;
        public float SH;

        public string TextureFileName;
    }
}
